- Joined
- Jun 19, 2009
- Messages
- 556
Hi there...
Well, I'm creating a campaign... Things were easy and smooth until now.
However I got a really annoying problem with the path of imported files in the campaign maps.
I used only the campaign import tool to import models ands stuff to preserve file size in the maps... But... I just added a new map to the campaign and when a clicked to edit it and opened the map all the custom data paths were set to 'mapImported' and not 'campImported', this way they won't show in the editor, and I think not even in the game. Why the hell the editor is trying to read map imported data when the custom doodoad/unit is from the campaing editor?
The question is...
-It is needed to set manually all the paths to campImported? For the map to read from the campaing import manager.
-Or the editor should really set the campaign custom data as campImported already? If yes... What's wrong then? Why the path are set to mapImported?
It's a bit hard to edit a map with all of those green boxes xD
Yes, all the imported stuff are from the campaign import manager
Yes, all the custom data are also from the campaign
Yes, the map is already in the campaing and I used the 'Edit' button in the campaign editor
here is the campaign file if anyone want to take a look (don't mind the third map)
Well, I'm creating a campaign... Things were easy and smooth until now.
However I got a really annoying problem with the path of imported files in the campaign maps.
I used only the campaign import tool to import models ands stuff to preserve file size in the maps... But... I just added a new map to the campaign and when a clicked to edit it and opened the map all the custom data paths were set to 'mapImported' and not 'campImported', this way they won't show in the editor, and I think not even in the game. Why the hell the editor is trying to read map imported data when the custom doodoad/unit is from the campaing editor?
The question is...
-It is needed to set manually all the paths to campImported? For the map to read from the campaing import manager.
-Or the editor should really set the campaign custom data as campImported already? If yes... What's wrong then? Why the path are set to mapImported?
It's a bit hard to edit a map with all of those green boxes xD
Yes, all the imported stuff are from the campaign import manager
Yes, all the custom data are also from the campaign
Yes, the map is already in the campaing and I used the 'Edit' button in the campaign editor
here is the campaign file if anyone want to take a look (don't mind the third map)