- Joined
- Mar 23, 2010
- Messages
- 46
I was thinking of making a TPS(third person shooter) Campaign.
I hope to include a cover system(like a game called Gears of War uses), extra animations, and multiple weapons.
I am currently looking for a way to set it so if a unit enters a region that is behind the cover, the enemy unit will shoot the cover instead of my unit. (I also want to make the cover unkillable, and is there a way I can set it so they shoot the doodad?)
I am also looking into a way for my unit to sneak without using ghost camo. I want to set it so the player unit could be spotted instead of an aggro range.
As for extra animations, I'm gonna need animations of the marine doing different things. (crouching, prone animation, aim gun, sneaking animation, melee animation, etc...) If anyone has already made an animation for these things, please tell me.
Thanks for answering!
I hope to include a cover system(like a game called Gears of War uses), extra animations, and multiple weapons.
I am currently looking for a way to set it so if a unit enters a region that is behind the cover, the enemy unit will shoot the cover instead of my unit. (I also want to make the cover unkillable, and is there a way I can set it so they shoot the doodad?)
I am also looking into a way for my unit to sneak without using ghost camo. I want to set it so the player unit could be spotted instead of an aggro range.
As for extra animations, I'm gonna need animations of the marine doing different things. (crouching, prone animation, aim gun, sneaking animation, melee animation, etc...) If anyone has already made an animation for these things, please tell me.
Thanks for answering!