- Joined
- Aug 24, 2012
- Messages
- 429
As I mentioned in a previous post in this section, I'm trying to remake the original Warcraft 3 RoC campaigns. I'm close to uploading the first few levels of the Human Campaign thanks to LordDz who solved the issue I had with models.
The problem I'm having right now is that the game cache won't load (that is, Arthas won't have his items and abilities from mission 1 carried over to mission 2).
First of all, I have next to no knowledge of triggering, so I left the original WC3 trigger scripts intact to my knowledge- I did have a look over them, and I can understand most of what each trigger is supposed to do.
The Initialization section has a trigger to create a game cache from Campaign.wcv and I suspect that this is where the problem originates from-I suspect that the game caches are loaded not from the new missions that I created, but from the original WC3 RoC missions that are in the original .mpq files. If I am correct, how can I change the place from where a game cache is loaded? (Please bear in mind my triggering knowledge is very, very basic)
I will post the Initialization bit here regardless, maybe I was wrong in identifying the problem:
The problem I'm having right now is that the game cache won't load (that is, Arthas won't have his items and abilities from mission 1 carried over to mission 2).
First of all, I have next to no knowledge of triggering, so I left the original WC3 trigger scripts intact to my knowledge- I did have a look over them, and I can understand most of what each trigger is supposed to do.
The Initialization section has a trigger to create a game cache from Campaign.wcv and I suspect that this is where the problem originates from-I suspect that the game caches are loaded not from the new missions that I created, but from the original WC3 RoC missions that are in the original .mpq files. If I am correct, how can I change the place from where a game cache is loaded? (Please bear in mind my triggering knowledge is very, very basic)
I will post the Initialization bit here regardless, maybe I was wrong in identifying the problem:
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Map Initialization
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Events
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Map initialization
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Conditions
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Actions
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Game - Set campaign to Human Campaign
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Game Cache - Create a game cache from Campaigns.w3v
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