- Joined
- Jan 25, 2011
- Messages
- 2,289
I'll elaborate.
In a campaign of mine I use the campaign editor to change the Gameplay Constants. The changes are supposed to be in effect in every map in that campaign.
If I check the Gameplay Constants for each individual maps the changes made in the campaign editor is written in blue (just as all campaign data normally is). So far so good.
What I experience though, when testing the campaign, is that the standard Gameplay Constants are used. Not the altered campaign constants, nor the individual map's constants, but the default Gameplay Constants.
However if I change the Gameplay Constants for an individual map and run the campaign the game WILL use the altered stats for that map.
I should note that the campaign Game Interface changes DOES affect every map in the campaign.
Am I missing something?
Note:
In the Gameplay Constants for each individual map the "use custom Gameplay Constants" cannot be checked (or is reversed back to not-cheked when pressing "ok") if all the data there corresponds to the campaign's Gameplay Constants.
In a campaign of mine I use the campaign editor to change the Gameplay Constants. The changes are supposed to be in effect in every map in that campaign.
If I check the Gameplay Constants for each individual maps the changes made in the campaign editor is written in blue (just as all campaign data normally is). So far so good.
What I experience though, when testing the campaign, is that the standard Gameplay Constants are used. Not the altered campaign constants, nor the individual map's constants, but the default Gameplay Constants.
However if I change the Gameplay Constants for an individual map and run the campaign the game WILL use the altered stats for that map.
I should note that the campaign Game Interface changes DOES affect every map in the campaign.
Am I missing something?
Note:
In the Gameplay Constants for each individual map the "use custom Gameplay Constants" cannot be checked (or is reversed back to not-cheked when pressing "ok") if all the data there corresponds to the campaign's Gameplay Constants.