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Call to Arms

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Dec 4, 2007
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creating an rpg map,

overview: you play a peasent, starting off with no abilities and minimal stats

instead of being based off what level you are, your stats will be based on aquiring and upgrading better items throughout the game

your hero abilities will be bought from "shops" throughout the game as you complete certain quests or reach certain checkpoints, giving the player the ability to choose what spells he wants to learn instead of giving him/her a pre-determined set of spells

most items will appear as attachments on your character, and enemy characters.

this map is nowhere neer beta yet, as ive only gotten the first area somewhat completed

this is the only screenshot i can offer atm (its of the first quest zone):
prevctA.jpg
 
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