• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Butcher Flesh heap

Status
Not open for further replies.
Level 2
Joined
Mar 27, 2008
Messages
24
butcher flesh heap - I want to make this unique skill for my map but... I think i cant do it with GUI and i dont know JASS. Can someone help me ? :confused:
 
Level 21
Joined
Aug 9, 2006
Messages
2,384
Its a passive spell, everytime the hero kills a unit, the hero gains X.XX strength when the killed unit is a hero the killer gains more strength, the strength gain is permanently. (this spell is so easy..)

And this is not unique and quite easy, and DotA spells are lame to remake.

And of course you can easily do it with GUI, even MUI is possible very easily.
 
Level 2
Joined
Mar 27, 2008
Messages
24
Its a passive spell, everytime the hero kills a unit, the hero gains X.XX strength when the killed unit is a hero the killer gains more strength, the strength gain is permanently. (this spell is so easy..)

And this is not unique and quite easy, and DotA spells are lame to remake.

And of course you can easily do it with GUI, even MUI is possible very easily.

Thx, im going to make the skill but i fear the GUI cant catch level of the skill then the Str gain at level 4 same with lvl1, i think.
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Just make a trigger that triggers upon kill. When it is triggered, it checks if the killing unit has the ability (use integer comparison, level of ability for killing unit not equals to 0). Then set the strength of the killing unit to current str+(Some Arthimetic). I think it is possible, otherwise create tomes and give it to the killer but that sucks :S
For the bonus, just use arthimetic and put (your base str bonus for level 1)x level of skill for killing unit.
PS: I felt like giving +reps so I gave you one :D
 
Level 2
Joined
Mar 27, 2008
Messages
24
Just make a trigger that triggers upon kill. When it is triggered, it checks if the killing unit has the ability (use integer comparison, level of ability for killing unit not equals to 0). Then set the strength of the killing unit to current str+(Some Arthimetic). I think it is possible, otherwise create tomes and give it to the killer but that sucks :S
For the bonus, just use arthimetic and put (your base str bonus for level 1)x level of skill for killing unit.
PS: I felt like giving +reps so I gave you one :D

Thx.
 
Status
Not open for further replies.
Top