- Joined
- Dec 19, 2007
- Messages
- 5
For those who didn't feel obliged to answer my longer post, I've summarized it:
I'm working on a map, with only previous experience in Starcraft mapping, and that was a while ago. I have previous programming skills, and am willing to spend a while on this, because of my love for the game. I've dabbled in C++, but have a (somewhat) solid foundation in Java and Alice.
My questions are regarding the game Netstorm, where you could create towers that would fire in specific directions, units that would automatically go perform some function, among other things. You would get bridge pieces like Tetris, and have to connect them to get to an opponents Island or to resources.
1)Would it be more efficient to use AI or Triggers to control the towers/units?
2)How would I implement a system where you could build things on air, and walk over them?
3)How would I implement a system where towers would only fire in one direction/straight directions/one area?
4)Would it be better to use JASS or the "language" in World Editor?
5)If I were to use an AI, how would I go about coding one? (lol)
6)Would it be more viable to use an attack or a spell for the towers?
7)How could I make the map check if a bridge was correctly connected to another, end to end, not side to side. --- not | | |
8)And finally, how would I make it so a spell damages a building (or unit), but stops at that building (and passes through the unit).
*)Specifically, how would I implement the straight firing/region firing for towers? Could you perhaps post an example for me to go off of? Same goes for AI.
I'm working on a map, with only previous experience in Starcraft mapping, and that was a while ago. I have previous programming skills, and am willing to spend a while on this, because of my love for the game. I've dabbled in C++, but have a (somewhat) solid foundation in Java and Alice.
My questions are regarding the game Netstorm, where you could create towers that would fire in specific directions, units that would automatically go perform some function, among other things. You would get bridge pieces like Tetris, and have to connect them to get to an opponents Island or to resources.
1)Would it be more efficient to use AI or Triggers to control the towers/units?
2)How would I implement a system where you could build things on air, and walk over them?
3)How would I implement a system where towers would only fire in one direction/straight directions/one area?
4)Would it be better to use JASS or the "language" in World Editor?
5)If I were to use an AI, how would I go about coding one? (lol)
6)Would it be more viable to use an attack or a spell for the towers?
7)How could I make the map check if a bridge was correctly connected to another, end to end, not side to side. --- not | | |
8)And finally, how would I make it so a spell damages a building (or unit), but stops at that building (and passes through the unit).
*)Specifically, how would I implement the straight firing/region firing for towers? Could you perhaps post an example for me to go off of? Same goes for AI.