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I highly recommend that you play with no more than 2 players at a time, 3 if you have a good computer. This map is still under lag testing, and the map preview icon is out dated.
You're referring to a memory leak. You can still use the pick every function as long as you set it as a variable and destroy it properly, which I did, on every trigger.
There are no memory leaks in this map. That's not the reason it lags. And patrollers aren't variables of their own, they have custom values set corresponding with their position variables.
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