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Build or Fight B17-NT7p

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Build or Fight B17-NT7p (Map)

Level 5
Joined
Apr 13, 2004
Messages
45
Story:
The humans and the elves have never been agreed on the purpose of the nature and forest. The humans think the nature is there to be used for their civilization's technologies, while the elves think of the nature as a higher power with spirits and forces. Now they're both tired of the other's pathetic way of thinking, and they have managed to agree on 1 thing: The only way to settle this, is by having a war where both parts are allowed to use the nature in their own way, to show who is right.
Will you fight with the force given by nature, or the force given by technology?

About the map:
This is the first official beta of this map, which I'm releasing to get some feedback and reports on bugs and issues.
By the first look, this may look like any faction vs faction map. But there are mainly 2 differences:
1) All heroes can build towers. You will have a towerbuilding skill available when you level up, and each level of this skill will make 2 new towers available for building. Humans and Night Elves have all different towers.
2) Special Items, which can be merged. This means that if you have one level 1 Grail of Honor and you find another one, those two will merge into 1 level 2 Grail of Honor, which has doubled bonuses. If you find another one, then they will merge into Grail of Honor level 3, with 3 times the normal bonuses. 3 max level items can also be merged into one powerful item with all the bonuses from the 3 items.
About the faction vs faction features: Both teams have a computer ally, which owns your team's city. However, all allies have full unit control over those computers. This means you and your allies must make sure all the necassery research and upgrading get's done. This includes the towers defending the city, increasing the unit production and upgrading the units.
The game is made for about 30-45 minutes of playing.

Quick facts:
-There are 2 factions, humans and night elves
-At the start of the game you will choose 1 ability that you will keep through the whole game, and it will level up automatically. Each race has 5 available abilities. I call this a transfer skill, because they will be transfered to your new hero when you reach level 10.
-You start with a militia(h) or archer(ne). When your militia\archer reaches level 10, you will get to choose 1 of 5 heroes limited to your race.
-All units, except the heroes, are based on the default units in wc3, to make sure it's balanced.
-You can upgrade the towers defending your city
-You can do all the researches and upgrades available in a regular, melee wc3 game
-You can increase the production of all units, with up to 3 additional units per unit type.
- A total of 20 towers available to build with heroes.
- Killing a level 4- creep will give you a tome, healing, a scroll or a charged spell item.
- Killing a level 5+ creep will give you a Special Item, which can be very powerful
- 12 secret shops are spread around the map. Look closely.

Changes from version 13 to 17NT5:
> added item rights (you cannot pick up an item dropped from an ally's creepkill)
> made trees resurrect
> added attacked-warnings
> fixed book of wisdom bug
> increased food cap
> full shared units for left players
> added sell button
> removed force field from blaster
> Fixed strength bonus of manual of warrior lvl2
> reduced move speed reductions of bottle of poison all levels
> reduced attack speed reductions of bottle of poison all levels
> increased cooldown of stone of eternity all levels
> fixed boots of speed move speed, only level 1 used to be right
> added 2 more levels to all special items
> lvl5 book of wisdom, grail of honor and circlet of agility will now merge into royal manual
> lvl5 pendant of mana, neclace of life and stone of eternity will now merge into royal ring
> lvl5 bottle of poison, book of anatomy and boots of speed will now merge into assassin gauntlets
> added information on each item about the upgrade possibilities
> Added automated kicking of teamkillers
> Removed lumber cost of stormcaller
> Made the message about reviving last until you get revived
> Made Item Rights valid for Special Items only
> Added info on item owner to the warning message about item rights
> increased mana regeneration rate in base
> New terrain layout
> New creep locations
> Removed cinematics
> Attacking a teammate will give you a warning message, and kick you if you repeat
> added attack2 to sorceress, to make spark work properly
> replaced Firebolt with Lit Enemy, because the Firebolt negated Sparkling and Bottle of Poison
> Added info on phoenix about level improvements
> you can now send gold to allies, including the team computer
> infantry suicider now returns 2 times received damage
> Amulet of Mana now regenerates 1x(item level) mana\sec instead of 20x(item level)% of your total mana\sec…
> made a new Meteor Bringer

Plans and considerations:
- Player owned "towers" producing units
- Upgrades for all tower types
- upgrades for ships
- more items
- new cinematics

Known issues:
- Some places on the map, the creeps and the computer owned units will fight eachother.
- There is a disc bug in the map. I dont know what causes it, and I need your help to locate it! If the game crashes to you, or you know for sure that some other player was disced by game crash, please tell me what was going on in the game at the moment it happened!
 
Level 5
Joined
Apr 13, 2004
Messages
45
Changes from 17NT5-17NT6
> you can now control peasants like other units
> removed call to arms
> Lit enemy now lasts for 5 seconds
> new buff and effect for Lit Enemy
> adding attack2 to sorceress didn’t do the job, decreased cooldown of Sparkling to make it effective
> set Sparkling cooldown to 2, increased damage, increased range
> changed givegold trigger
> changed trigger for full shared control of left players
> set attacktype of paladin to hero attack
> reduced assassin attackspeed to 2 (previous value 1.13)
> reduced hunter attackspeed to 1,5 (previous value 1.36)
> You can now use the way gates in the north-east and south-west to teleport
 
Level 5
Joined
Apr 13, 2004
Messages
45
Changes from 17NT6-17NT7
> Towers will no longer be invincible when selling
> Item rights now include all items, due tome stealing
> all town defence towers are now level 2 from start on
> adjusted sizes of player towers
> added upgrades to all player towers
> decreased bounties of player towers
> Lightning Caller now has the right range
> Added Tome of Retraining to Ancient of Wonders and Arcane Vault
 
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