- Joined
- Jan 11, 2015
- Messages
- 12
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Min Stats
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Events
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Strength of (Triggering unit) (Exclude bonuses)) Equal to 0
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(Item-type of (Item being manipulated)) Equal to |cFFFF0000Strength Retalation|r
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Then - Actions
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Hero - Modify Strength of (Triggering unit): Add 1
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Player - Add 500 to (Triggering player) Current gold
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Player - Add -1 to (Triggering player) Current lumber
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Game - Display to (All players) the text: |cFFFF0000Your stre...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Agility of (Triggering unit) (Exclude bonuses)) Equal to 0
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(Item-type of (Item being manipulated)) Equal to |cFF00FF00Agility Retalation|r
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Then - Actions
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Hero - Modify Agility of (Triggering unit): Add 1
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Player - Add 500 to (Triggering player) Current gold
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Player - Add -1 to (Triggering player) Current lumber
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Game - Display to (All players) the text: |cFFFF0000Your agil...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
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(Intelligence of (Triggering unit) (Exclude bonuses)) Equal to 0
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(Item-type of (Item being manipulated)) Equal to |cFF0000FFInteligence Retalation|r
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Then - Actions
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Hero - Modify Intelligence of (Triggering unit): Add 1
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Player - Add 500 to (Triggering player) Current gold
-




Player - Add -1 to (Triggering player) Current lumber
-




Game - Display to (All players) the text: |cFFFF0000Your inte...
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Else - Actions
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