- Joined
- Oct 2, 2011
- Messages
- 2,490
Hi!
I'm developing a project of mine, and just finished the kit of all the abilities that is in it.
I need some opinions and bughunting.
I would like you to mess around as much as possible in-game to try to find bugs that I can fix.
For example: try using abilities on the same time, before dying, in awkward positions, etc..
I would also like to know what you think is the best hotkeys for the different abilities, so I can change them to the most preferred ones.
If any hotkey feels strange, tell me!
Here are the current hotkeys on all abilities:
Feel free to open the map in WE aswell, if you have any ideas on how to improve performance, or other ideas! If you know why an ability doesn't wotk and have the energy to fix it, I would be very grateful!
All suggestions and feedback are welcome!
EDIT 2:
The new version contains mousemovement aswell as the arrowkey one. It is a "Stupid" mouse click movement system, causing the character ordered to target a point, go straight for it, rather than going around obstacles like a normal unit. This is intended, since it fits the map better.
I'd like your opinion on having that system in the map.
Should I get rid of it? Should I keep both?
I'm developing a project of mine, and just finished the kit of all the abilities that is in it.
I need some opinions and bughunting.
I would like you to mess around as much as possible in-game to try to find bugs that I can fix.
For example: try using abilities on the same time, before dying, in awkward positions, etc..
I would also like to know what you think is the best hotkeys for the different abilities, so I can change them to the most preferred ones.
If any hotkey feels strange, tell me!
Here are the current hotkeys on all abilities:
Attack [Q] - Attacks, dealing damage to all enemies in a small area in front of your character Dash [W] - Use while moving to gain a short speed boost. Stun [E] - Stuns all nearby enemies for a short duration, allowing you to escape or land a few extra hits. Cost 100 energy. Hookshot [R] - Throws out a chain that attaches to most objects, either pulling you closer if the object is big, or pulling it to you if it is small. Magical Knife [A] - Throws a magical knife forward that deals half of your normal damage upon impact with an enemy. Magical knifes always fly in the characters facing direction. Cost 25 energy. Projection -The projection takes damage -Your character dies -You click S again Drains 10 Energy per second, and 10 health per second when energy reaches 0. Rewind [D] - First cast: Leaves a mark where you stand that remains there for 10 seconds. Second cast: Teleports you back to the mark. First cast drains 50 Energy (doesn't require 50 energy to be cast). |
Feel free to open the map in WE aswell, if you have any ideas on how to improve performance, or other ideas! If you know why an ability doesn't wotk and have the energy to fix it, I would be very grateful!
All suggestions and feedback are welcome!
EDIT: If you know what might be wrong, Look here: http://www.hiveworkshop.com/forums/triggers-scripts-269/hookshot-crash-278873/ SOLVED! |
EDIT 2:
The new version contains mousemovement aswell as the arrowkey one. It is a "Stupid" mouse click movement system, causing the character ordered to target a point, go straight for it, rather than going around obstacles like a normal unit. This is intended, since it fits the map better.
I'd like your opinion on having that system in the map.
Should I get rid of it? Should I keep both?
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