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- Jun 1, 2008
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- 46
Hunting Simulation
2 player co-op
2 player co-op
Introduction
The plane taking you and a friend over the wilderness, to the nearest city, has crashed. The impact killed everyone on board, and completely wrecked the plane. Only you and your friend survived, and now must make your way across the great planes to find civilisation. Alone, tired and hungry, you must work together to survive this harsh land. With your belly rumbling, you must search for food to keep your hunger at bay but with predators stalking the night, you'll have to move fast to construct a temporary shelter. Can you survive long enough to be rescued?
About
This map is a hunting simulation, in which you and a friend must try to survive in the wilderness (You can play singleplayer). Below are things that have been included/planned so far. This list is Not complete and there will be so much more added!
Hero Abilities
Note: The hero himself/herself is weak. Very weak. You will be able to create weapons for extra damage, but its meant to be realistic. Get in a fist fight with a lion and see what happens
Simple Abilities
These don't require learning, but can be upgraded.
Cook: Cook 'uncooked meat' which will turn it into either 'cooked meat' or 'burnt meat'. Initially, has a 70% chance of burning.
Collect Lumber: Collects a small amount of lumber per tree you are near. Costs a lot of energy, so be near a few trees before casting. Can collect from dead trees (tree stumps) but will result in a smaller amount of lumber
Sprint: Increased movement speed, but costs a lot of energy.
Construction: (W.I.P) Opens up a construction menu, in which you can use Metal and Lumber to construct items such as Fireplaces, Traps and torches.
Hero Abilities
Scavenge: Allows the Survivor to scavenge. Has 3 levels, each level grants the user an additional find when scavenging.
Cooking Skills: Increases the chance of getting 'cooked meat' when cooking. Level 3 = 90% chance of success.
Increased Sprint: Reduces the energy cost of sprint, and increases the movement speed.
Taming: (W.I.P) Allows you to tame a creature. This creature will gain in power depending on your Taming ability.
Increase Stats: Increases your health/Energy maximum.
More may be incoming...
Completed so far:
- Hunger System, in which you start loosing health if your hunger reaches 0
- Salvage: An ability that allows you to salvage Salvageable Items, which will result in a collection of random items depending on your skill (3 levels)
- Survivors: The hero you will play as. Contains a number of basic skills which can be upgraded when you level up.
- Cooking: A cooking ability, in which you must have Uncooked meat and a fireplace. Cooking the meat will most likely result in it being burnt (70% chance) unless you upgrade your cooking skill. At the top level (3) you'll have a 90% chance to successfully cook the meat.
- Harvesting lumber: Stand near trees and use this ability to harvest a small amount of lumber. Does not damage the tree and you'll gain more lumber depending on the amount of trees nearby. Costs a lot of energy to use.
- Traps: Prey only appears during the night, and its too dangerous to be wandering around. You can place down an unlimited amount of traps which will catch prey that wander nearby it. Be careful though, they can be destroyed by predators if discovered by them so they are not that effective unless you place a lot.
- Items that you place, such as Fireplaces and Torches, have a time limit on them. Their health will slowly decrease, simulating their fuel being used up, until they are destroyed. Torches are a MUST for night time, since the survivors visibility during the night is VERY low.
- Prey will only appear near Burrows, and will not spawn when Players are nearby. Some Burrows may be inactive (no prey) whilst others are active. The player will not know the difference!
Planned:
- Dynamic Predator/Prey AI
- A crafting system (Like Minecraft, but simpler and without a UI ) in which you can construct tents etc
- Injury Debuffs, in which your movement is slowed if you are badly hurt.
- Weapons and bows
- Mining for Materials
- Need more ideas!
- If you have any ideas, please let me know
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