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Buffs in Jass

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Level 3
Joined
Oct 21, 2008
Messages
18
Hi

what is the most efficient (and esiest) way to add buffs to units.
(!!!!!! --> not just effect, also ability, e.g. stun - overhead thing + unit cannot move and attack)

Good way could be using auras(in disabled spell book) with minimum (zero) range, giving them negative values (e.g. slow a unit), and at the end, removing them from units.
It sounds pretty simple and comfortable, but it's limited (i havent found a way how to make stun) and im not sure how efficient its is ,ALSO i takes pretty much time till the abilities in disabled spell book start or end the effect.

What are other posibilities to adding buffs to units...
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
Many things:
1. Make dummy units cast storm bolt (for buff + stun)
2. Make dummy units cast acid bomb with no damage (buff + slow)
3. Make dummy units cast Soul Burn with no damage (silence + buff)
4. Make dummy units cast Curse (buff + miss)
5. Make dummy units cast Fearie Fire (buff + vision + armor reduction)
6. Make dummy units cast Silence (buff + silence attack, spell cast)
7. Make dummy units cast Thunder Clap (buff + slow)
8. Make dummy units cast Mind Rot (buff + mana drain)

You can modify all those spells in terms of duration, damage, buff placed, etc... Just "study" them a little bit before making your dummy spell and it will gain on efficiency.
 
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