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[Solved] Buffs and Dead Units

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Level 11
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Oct 11, 2012
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Hey all. Help with the following trigger please, thanks.
JASS:
function Actions takes nothing returns nothing
    if GetUnitAbilityLevel(GetDyingUnit(), 'Besh') > 0 then
        call DisplayTextToPlayer( Player(0), 0, 0, "test" )
    endif
endfunction
function InitTrig_u takes nothing returns nothing
    set gg_trg_u = CreateTrigger()
    call TriggerRegisterUnitEvent( gg_trg_u, gg_unit_nfsh_0001, EVENT_UNIT_DEATH )
    call TriggerAddAction(gg_trg_u, function Actions)
endfunction

I cannot figure out why it does not work....

Edit:
It seems like that you cannot check the buff of a dying unit....
 
Last edited by a moderator:
From the looks of your code, this is you playing with jass to see how it works, am I wrong?

I'd imagine a dead unit would no longer have buffs since the unit's flags change but the targetable flags do not. Basically, you can't apply an ability to a dead unit unless it is allowed, and buffs are even goofier.

You could use DDS and detect when a unit is about to die? Then kill it in case of a miracle :) God works in strange ways ;P
 
From the looks of your code, this is you playing with jass to see how it works, am I wrong?

I'd imagine a dead unit would no longer have buffs since the unit's flags change but the targetable flags do not. Basically, you can't apply an ability to a dead unit unless it is allowed, and buffs are even goofier.

You could use DDS and detect when a unit is about to die? Then kill it in case of a miracle :) God works in strange ways ;P

That is correct, dead units do not have buffs.

Thank you all. +Reps.
 
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