• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Buff overwrites...

Status
Not open for further replies.
Level 14
Joined
Aug 8, 2010
Messages
1,022
Hello! I have a little problem here. I have to buffs : Bleed 1 and Bleed 2. They are based on one buff (just copy-pasted and change tooltips). The problem is that when i give Bleed 1 (via trigger) to a unit, Bleed 2 disappears and when i give Bleed 2, Bleed 1 disappears. I think i can slove this by not using same base buffs, but if you have another solution, tell me!

Help is appreciated with a +rep (if i had spread enough... -.-)
 
Level 8
Joined
Sep 7, 2008
Messages
320
Hello! I have a little problem here. I have to buffs : Bleed 1 and Bleed 2. They are based on one buff (just copy-pasted and change tooltips). The problem is that when i give Bleed 1 (via trigger) to a unit, Bleed 2 disappears and when i give Bleed 2, Bleed 1 disappears. I think i can slove this by not using same base buffs, but if you have another solution, tell me!

Help is appreciated with a +rep (if i had spread enough... -.-)

Use aura then run trigger
 
Level 14
Joined
Aug 8, 2010
Messages
1,022
Oops, i forgot to mention something. Bleed 1 is the Human Sorceress's Slow and slows the unit with 20%, while Bleed 2 slows with 35%. I want when the bleeding unit has both bleeds, it's movement speed to be slowed by 20+35= 50%... :/ Yes, this can be solved with Tornado Slow Aura (just as MortAr said), but what if those bleeds didn't slowed but still had an effect that i want?
 
Level 8
Joined
Sep 7, 2008
Messages
320
Oops, i forgot to mention something. Bleed 1 is the Human Sorceress's Slow and slows the unit with 20%, while Bleed 2 slows with 35%. I want when the bleeding unit has both bleeds, it's movement speed to be slowed by 20+35= 50%... :/ Yes, this can be solved with Tornado Slow Aura (just as MortAr said), but what if those bleeds didn't slowed but still had an effect that i want?

What does "(via trigger)" mean :vw_wtf:
 
Level 14
Joined
Aug 8, 2010
Messages
1,022
Also, what do you mean by that?
You just make the ability target only self, then change the slow percentage and change the buff.
Am... how to give the buff to the target? I mean, it's an aura, right, an ability. So it would be stupid if i add it to an enemy and it's completely visible in the.... place where the abilities stay (bottom-right). Also, how should i make the aura in the object editor?
 
Level 11
Joined
Nov 15, 2007
Messages
800
Things to know about the World Editor:

1. It's buggy and inconsistent.
2. The only way to find out how things work is not with logic, it's to ask people who already know, or to experiment.

Just take the advice of the guy with all the shiny circles under his name. :p

If you want an explanation of WHY this works, though:

1. Tornado Slow Aura is a unique aura that doesn't have an info panel icon, but still gives a buff, so it can be used for "Dummy buffs", or for stacking slows, because
2. Auras are the only kind of buff placing ability that will fully stack as long as the stacking abilities have different buffs.

For example, if you make two abilities based on Command Aura that both give 20% increased damage, and you change the buff of the second Command Aura to "Command Aura 2", you'll get 40% increased damage. If you did the same thing with an active ability like Roar, however, no matter what buff you used, the higher % ability will always override the lower % (or the longer ability if they both give the same %).
 
Status
Not open for further replies.
Top