Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Unit Group - Add (Target unit of ability being cast) to (Your unit group variable)
Trigger2
Events
Time - Every .05 seconds of game time
Conditions
Actions
Pick every unit in (Your unit group variable) and do IF unit has buff (Your buff) equal to False, THEN kill (Picked unit) AND remove (Picked unit) from (Your unit group variable), ELSE do nothing
I've never had an issue with periodic triggers over .03 seconds, unless many of them are used at once; I find .05 to be safe as long as it's used sparingly.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.