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Buff effects appear small on an imported model

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Aug 4, 2012
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All visual effects of buff on a unit, such as Anti-Magic Shell, appears super small on an imported model. How do I make it appear larger?
 
Level 21
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That usually happens when the value in "Art - Scaling Value" is lower than 1.00

You can enter "large" in the "Art - Required Animation Names - Attachments" field. This will make some effects (Spiked Baricades, Aerial Shackles, Anti-magic Shell, Aura effects, Ensnare, Entangling Roots, Frezing Breath, Lightning Shield, Liquid Fire, Purge, Speed Bonus, Web) play their "Large" animations when they're attached to the unit. However, most effects don't have a set of "Large" animations.

You can use War3 Model Editor to make a global sequence that will scale the model's attachment points and any model attached to them will also be scaled.
 
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I've tried your suggestion regarding putting large on Art - Required Animation Names - Attachment, but as you noted, it doesn't work properly for some buffs. Could you elaborate on what you meant by adding a global sequence? I've tried adding one but all it asks me to do is put a duration and I don't see what purpose this serves.
 
Level 21
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Could you elaborate on what you meant by adding a global sequence?
- Open your model in the Model Editor.
- Go to Windows -> Global Sequence Manager
- Right click anywhere and select 'Create New'
- Enter a duration, e.g. 1000 and click OK.
- Go to Windows -> Node manager.
- Right click an attachment point (attachment points have a paperclip icon next to their name) and select 'Edit Node'.
- Click on 'Scaling'. You will see this:
0: { 1,1,1 }

- Now you need to add a new line and edit the existing one into this:
0: {1.55, 1.55, 1.55}
1000: {1.55, 1.55, 1.55}

1.55 is just an example; 1.55 will scale the attachment point to 155% of it's original size.
- Set the 'Global Sequence ID' to the one that you created.
- Click OK to close the window.
- Do the same thing for all attachment points.
- Save the model and close the program.
 
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