🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
You should make the edge of the axe have the same thickness everywhere (the higher part is slimmer then the rest of the edge) and you should add some yellow colour in the lower part of the axe, where it looks like there is as lack of it. Also make an orange or red line that splits the axe's white egde and the yellow backround.
well mine dont look too great and I'm a modeler and a terrainer and a skinner, and a coder, so I got my work cut out, and this doesn't quite fit my standards for Titans of Archia, other maps it would
🔨 Downloads and Uploads have been fixed! If you still have trouble downloading or uploading assets to or from Hive, please reach out to us in the Site Discussion board.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.