(3 ratings)
Wow this is awesome! I feel that this site lacks leg and feet armor. Glad to see this new model. Please make more! It would be amazing to have a full set for different types of armor, like iron, steel, etc. It would really help in my mapmaking. Thanks a lot!
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Well, then you'll be pleased that simply by changing the path of ANY of those bronze set items using this program you can change their color to:
Copper (Orange) - Buildings\Other\TowerDefenseTower\TowerDSecondTower.blp
Adamantite (Red) - Buildings\Other\TowerDefenseTower\TowerDThirdTower.blp
Mithril (Blue) - Buildings\Other\TowerDefenseTower\TowerDFourthTower.blp
Alternatively you can change their color to any you'd like using Geoset Animations in Magos.
Have fun![]()
Interesting. How do you go about doing that? I would like to know in more detail, if you don't mindI'm just a newbie with using all the tools and stuff
bronce age.
but why can't the textures from the td be loaded by magos?
Oh, it's just that blizzard copied the tower texture i'm using right now and recolored it overall to make the Towers from the Secret Tower Defence map in the BE campaign. The part of the texture with bronze stuff (which originally is used by the human cannon tower) is recolored, yet not used in those textures, so simply changing the texture path to that would essencially use that texture to change the color.
If you have questions about magos, there are tutorials out there
And about that MdxPather, it's an extremely simple program that allows you to change already existing texture paths in models, redirecting them to another texture.
If you don't mind, could you make a leg armor for the villager's leg? That's the only one missing so far. And now that I know how to change the textures, it would be no problem for me to change the colour. I would really appreciate it. Thanks!![]()
Sadly, that is not possible on the normal Villager Man model, simply because he has no attachment point on his legs (only feet) and it would cause crazy clipping and bugging.![]()
Maybe I wrote it wrong, get them from the MPQ browser in magos to be more sure.
yeah, the correct paths are actually:
buildings/other/towerdefensetower/TowerDFifthTower.blp
buildings/other/towerdefensetower/TowerDFirstFourthTower.blp
buildings/other/towerdefensetower/TowerDSecondTower.blp
buildings/other/towerdefensetower/TowerDThirdTower.blp
The first makes... iron? bronce?, the second also makes mithril, the third makes... copper? gold? and the fifth makes red metal adamantite. This order is the order of the textures in the MPQ.
I was wondering what texture could be used for silver and others.
yeah, the correct paths are actually:
buildings/other/towerdefensetower/TowerDFifthTower.blp
buildings/other/towerdefensetower/TowerDFirstFourthTower.blp
buildings/other/towerdefensetower/TowerDSecondTower.blp
buildings/other/towerdefensetower/TowerDThirdTower.blp
The first makes... iron? bronce?, the second also makes mithril, the third makes... copper? gold? and the fifth makes red metal adamantite. This order is the order of the textures in the MPQ.
I was wondering what texture could be used for silver and others.
Blood Raven, you should include this alternate texture paths in the description of all of your models, so people can customize more this already awesome resources.
BTW, messing around, battlenet's door texture looks good for wood set.
Great to hear! Is there also a texture that would allow to colour the crystals green ? I think there is such a texture.BTW, you can change the crystals' color in my runestone equipment to pink (see the pack for texture path)
Great to hear! Is there also a texture that would allow to colour the crystals green ? I think there is such a texture.
That sounds like a fuckup on the creator of Villager255 animations' side. If they work correctly on the normal villager, I've done my job, he should not have changed the attachment points on his model if he wanted the attachments to be compatible.Hey, nice model but the attachment points seem wrong with the Villager255 animations model. The boots are a bit behind the feet.
The creator of the model seems to be semi-active (last logged 26 january 2017), so you could write him a PM aswell. Good luck!Okay I've tested different boots and yes they failed as well so the model is fucked upI used this villager model Villager 255 Animations
and these boots as well: Metal Boots
I use two attachment points:
"foot", "left"
"foot", "right"
with the same boots model.
The funny thing is that there was another bug with the Villager 255 animations model. Right and left are switched for the hands, I think.
I will post this as comment under the Villager 255 animations model but I am not sure if the creator does even change anything which would be very sad since I want to use boots and the villager model.