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Breath of fire effect for flying units

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Level 6
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May 29, 2013
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139
Breath of fire effect is natural when land units are used but unnatural when flying units are used. It sticks to the ground.
Please make it natural to fire in the air.
 
Level 21
Joined
May 29, 2013
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1,566
600 height flying units.
Isn't that a bit too high?

Anyway, you can easily do this yourself with Magos' War3 Model Editor. Here's a detailed explanation:
1. Open the War3 Model Editor
2. Go to Windows -> MPQ Browser
3. File -> War3x.mpq
4. Find the model (Abilities\Spells\Other\BreathOfFire\BreathOfFireMissile.mdx) and open it (double click)
5. Close the MPQ Browser
6. Go to Windows -> Model Editor
7. Selection -> Select All
8. Transformations -> Translation
9. Type X:0 Y:0 Z:500 and click OK
10. Close the Model Editor window.
11. Go to Windows -> Node Manager
12. Right click the first node (Dummy01) and select Edit Node
13. Increase the Z: value by 500. Currently it's set to 33.7758. So, 500+33.7758=533.7758
14. Click OK
15. Repeat the process (increase Z by 500) for every node on the list (the next one is Plane04)
16. When you're done close the Node Manager and save your model (File ->Save As)
17. Import the model and enjoy.
 
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