- Joined
- Aug 8, 2020
- Messages
- 25
I was looking at various campaigns and they simply limit the space the hero and the boss can traverse during a battle or do nothing at all, but I really don't like those ideas. What if boss fights are actually their own maps, such that everything is set up properly. I understand that this might increase the campaign size quite a bit, but I believe this would make that up in campaign quality