- Joined
- Jul 14, 2010
- Messages
- 235
I made a charger boss, that you have to kill with your heroes before he reach the gate. He spawns every 6th minute. But every 6th minute he gets +1000 HP, so I made this: MeatballSpawn
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Events
- Time - Every 360.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Mystic Energy Source 0158 <gen> is alive) Equal to True) or ((Mystic Energy Source 0157 <gen> is alive) Equal to True)
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Then - Actions
- Set MeatballHP = (MeatballHP + 1000.00)
- Unit - Create 1 Meatball for Player 11 (Dark Green) at (Center of Boss Spawn <gen>) facing (Position of Slaughterhouse (Black Citadel) 0079 <gen>)
- Set Meatball = (Last created unit)
- Unit - Set life of Meatball to ((Life of Meatball) + MeatballHP)
- Special Effect - Create a special effect at (Center of Boss Spawn <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Turn on Meatball Order <gen>
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Else - Actions
- Trigger - Turn off (This trigger)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)