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I want to know make a unit move around independently in the fighting zone and also how to use a special attack to stun it thus making it vulnerable. i want to long boss fights that actually require you to think.
Well, you can make these triggers, if I understand correctly:
Trigger1
Events
Map Initialization
Conditions
Actions
Unit - Make (Boss 000 <gen>) invulnerable
Trigger2
Events
Unit - A unit enters Boss Region <gen>
Conditions
(Unit-type of (Triggering unit)) Not Equal to Boss
Actions
Unit - Make (Boss 000 <gen>) vulnerable
This trigger makes your boss invulnerable in the initialization of the map. Then, you can make a region, where your boss lies in, so that you can name it the "boss area". When players enter the area, the boss becomes vulnerable to their attacks.
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