Bordering Forests 1.05
-Increased the number of on-map trees slightly.
-All gates will now open once the game starts. I've decided to keep the gates because of aesthetic reasons.
-Added 2 extra player slots.
-Starting Location is no longer fixed.
-Filled the skybox/boundery zone(thingy) with trees.
-Added elevation - the expo slots, neutral buildings and forrests are raised, player camps and roads are slightly raised and smoothed out.
-added doodads to the desert and next to gates.
As of the latest update, up to 6 players can play! The Built-in expo slot is the new start location.
In preparation of me playing against AI with a friend just as co-op works in Starcraft II, I made a 3v3 map.
Each team gets a main base with Creeps, a Goblin Merchant, a Golbin Labratory, Health an manapools and an extra gold mine nearby.
In the middle of the map (the middle of the map is a desert) is an Oasis. It contains a Tavern, a Merc camp and a Marketplace (selling a spellbook, an Ankh, an Potion of Restoration and a Assasin's Blade, among things). Units and Items sold in the Oasis are quite Powerfull, so you might want to fight for suprimaty of the Oasis.
The Desert yields no wood - it's a Desert - but it does have 2 gold Mines (one on top, and one at the bottom). And the Oasis Mentioned above is in the middle of the map.
Melee, Co-op Vs AI, Co-op, 3v3, Team, Gates, Gate, War, Desert, Forest, Warcraft III, Oasis, Gold Rush