v.62
Description: introduces a work-around for destructibles so that they are not selectable and includes some fixes along with balances. Will theoretically be the last update until I finish adding all features, if it is stable enough.
A D D E D
- some "destructibles" added with some effects
- civilians to Town Square
- damage text for Ignite and Flame Wand
C H A N G E S
- Cathedral is more easily damagable
- 'destructibles' are no longer targetable
- revival changes: 70% mana to 60%; 3.5s invulnerability duration to 5s
- suiciding increases revival time by 3 seconds instead of the full 7
F I X E S
- hero selection info fixed to actually show
- units from being killed earlier than desired
- bombing ability turning off earlier than desired
- no longer registers a self-kill as a kill point
- minor path blocker positionings
V I S U A L
- text colors for when evading/invulnerable grayed
v.61
Description: .61 is mainly a version in hopes of fixing the mess of .60 and improving it.
A D D E D
- some "destructibles" added with some effects
-> previous destructibles destroy system was removed
- Ignite deals 1 damage
C H A N G E S
- ability Siphon Mana can be used on non-heroes
- leash range increased: 400 to 450
- timer intervals changed to reduce lag
- Create Bombs is no longer limited to 4 seconds
- increased explosion damage area of effect: 80/160 to 90/180
- arena selector is moved to current selection
- revive time ceiling reduced to compensate for the new bombing method
F I X E S
- item fixes
- leak fix for Blink ability
- Siphon Mana ability stops when caster or target dies
- & can be used on units now
v.60
C H A N G E S
- night/day cycle time reduced: 360 to 180 seconds
- sell rate reduced: 80% to 75%
- item costs increased (x100 to make sell return precise) and income increased to match. Gold & exp receive rate lowered: per 5 seconds to per second
- explosion rate is now transferred -- explosions you cause will continously explode at the same rate, independent of who its creator was.
- Illidan main attribute changed: Agility to Strength
- TNT Selector movement increased: 200 to 250
- heroes no longer run when attacked
- Doom summon HP regeneration removed
- Changes to how bombs are created!
- Siphon Mana stops when all of the target's mana is drained instead of when it has 0.5 remaining
F I X E S
- ability Neutral Slam range to neutralize bombs match its slow area: 140 range to 250 range
- multiboard display when using Ignite ability using Doom summon
- randoming a hero gave no abilities
- changed version number to a more realistic one
V I S U A L
- changed: hp of some units
- fixed: Infernal Wand area of effect display corrected
- added: trees get damaged by bombs
- fixed: hero stat display corrections
- removed: Coming Soon heroes removed; will return when actually playable
v.14g
A D D E D
Added bomb effects stack (Mega Bomb + Flame Staff make an uber large explosive)
Added an effect to automatically exploding bombs
Doom summons have the Ignite ability; decay time is 10 seconds
C H A N G E S
Changed not having enough mana to lay bombs no longer disrupts orders
Changed some weather effects
Changed camera movement for Farm Stop
Changed item replenishment rate: 1 second to 0 second
Changed bomb automatic explosion timer: 30 seconds to 25 seconds
Changed some timer things to help reduce possible lag
Changed bonus for Speed Capsule: 30 to 40
Changed bonus for Run ability: 50% to 45%
B A L A N C E
Green Helm chance to activate increased: 20% to 60%
F I X E S
Fixed potential major leak problem
Fixed some stuck possible locations
Prevented 'the big bug' where at certain spots, explosives would continually be created wrongly
v.14
gameplay
fixes-
- game now does not end if the death has a 0 second revive time
- updated bomb text damages for Lay Explosives spells
- fixed a posibility that selecting a hero may put him in a stuck location
- corrected multiboard from not showing 0 bombs owned until you lay another bomb before round
changes-
- added a -Stuck command incase you still get stuck
- increased startng timer (30s->45s)
- replaced regular hero death message
- Mode: -Lives## (instead of waiting for everyone to be dead at the same time, everyone must have 0 lives remaining) [Alpha Stage]
- Mode: -Round## (Players will fight with a 80 second revive time at all times. Each round will continue until everyone is dead, but one person.) [Alpha Stage]
- King unit added
- Mannoroth movement reduced (280->270)
- reduced Arena Selector's vision range
- small additions to Wetlands arena
- slight weather effects to arenas
spell balances -
- Doom guard stats (260 movement->200 ms, 2.00 atk speed->2.50 atk speed)
v.13i
gameplay
fixes-
- fixed Siphon Mana lightning when used before round then again at start
- added Town Square arena to initial random possibility
- fixed Mega Bombs spell from being removed when round starts
- corrected Master's spell information
- corrected Doom's damage
- corrected Doom summon when hero dies
- blocked unfinished units temporarily
changes-
- removed Bombers original triggers, since all were remade (reduced filesize)
- added a special effect for Phoenix Feather (item) affected bombs
- minor doodad addition to Town Square arena
- 2 player games will now display a message of the victor (but still won't end the game)
- added a clicking sound when countdown starts
- shortened Accept Arena ability tooltip
- when player leaves, multiboards will fade their row and give a Cancel icon
spells
spell changes -
-Bomb Rush (Master) spell changed to Blink
spell balances -
-Doom (Mannoroth) area of effect reduced (160->140)
v.13
gameplay
fixes-
- fixes with multiboard displaying number of bombs owned by a player
- fixes with some tooltips/hero info text
- players who left during revival times do not revive anymore
- fixed a problem on the edge where bombs would not stop spawning
- some missed leaks fixed
- doom guards get removed at the start of the match
changes-
- made 3 second revival time for singleplayer, always
- terrain remakes (all 3 terrains changed, now 5 arenas)
- bomb's maximum duration increased (25s->30s)
- game does not end when there are 1 or 2 players playing (for 1v1 matches, etc.)
- game start now resets ability cooldowns
- shopping range increased (350->515)
- camera is now stuck on the chosen arena
- game now gives a message of who won the game
- heroes now require more exp to level up (1 lv per minute)
- capped max revival time at 80 seconds
- nerfed Illidan unit (bombs: 3 dmg->2.6 dmg)
- nerfed Master unit (bombs: 2.5 dmg->2.4 dmg)
- item remakes (all items changed, now 9 new items)
spells
spell changes -
Bomb Rush (Master unit) changed to point cast
Doom (Mannoroth unit) changed to point cast
Mega Bomb (Illidan unit) bombs show a little command aura effect
spell balances -
Ignite cooldown increased (5s->10s)
Mega Bombs mana cost increased (5->2)
Lay Explosive mana cost per second reduced (1.25/s->1/s)
Doom summon stats edited (7 HP->3 HP, .25 regen->.35 regen, 1s atk cd->2s atk cd)
v.10h
First release containing mostly remade hero ability for 4 heroes
fixes and leaks to keep lag low
arena selection change and camera work when arena chosen
(v .10i removes an enemy which was for testing only)