- Joined
- Jul 28, 2024
- Messages
- 222
Do you think this should work?..
It does not seem to work. Attack does not change.
It does not seem to work. Attack does not change.
Code:
call BlzSetUnitWeaponIntegerField(u, UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE, 0, BlzGetUnitWeaponIntegerField(u, UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE, 0) + 1)
call BlzSetUnitWeaponIntegerField(u, UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE, 0, BlzGetUnitWeaponIntegerField(u, UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE, 0) - 1)