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[Role Playing Game] Bloodline - A Warcraft Story

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A vast story and exploration driven RPG taking place somewhere on Azeroth.

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The world of Azeroth has long forgotten the times of wars between the two factions, the Horde and the Alliance. Centuries of endless death and tragedy have torn the world asunder and left it's inhabitants no choice but to endure in peace - fragile, but peace nontheless.

New lands have since been discovered, new stories of champions have been written and new bonds have been formed.

Esther, an Elven Bountyhunter, has followed her prey for many months now. From the deep gulches of the Searing Gorge to the very mountain tops of the Stormpeaks, yet her prey has always managed to be one step ahead.

Finally, she was able to track her target down, on the other side of the world. On the mysterious and barely explored continent Aethis lies the deadly and unwelcoming desert of Wael'dun. This is the place where her bounty was last sighted. Now, her long hunt may finally come to an end.



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Explore forgotten cities, temples, caves and ruins for clues on the whereabouts of your target but also to improve your skills, equipment and to grab ancient and powerful artifacts.

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Gather a vast array of materials and ressources to trade and to improve your equipment to be best suited for your hunt. Mine precious ores, skin slain beasts and return complted bounties.

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Use gathered and bought materials to improve your gear or craft useful items to help you reach the most dangerous but also most rewarding places the desert has to offer.

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Hunt beasts, men and even dangerous foes, all with the single goal in mind to catch the bounty you have been hunting for so long.



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Level 51
Joined
Dec 8, 2008
Messages
4,358
Hey folks.

This is the project I've been working on for quite some time now. I thought it was about time to post something in the forum here to get people to notice it a bit maybe.

I've not shown that much, especially gameplay wise, but I plan to do so in the future.

The major systems like crafting, trading, fighting, exploring, mount-system and questing have all been finished. The terrain is done for about 80% too. Only the endgame area has to be finished as well as a couple of dungeons.

You can expect a micture of Diablo, Tomb Raider, Metroidvania and maybe the form of exploration seen in the newer AC-titles.

I'm really happy how everything is going and I'm having a blast developing this.

And nope, it's not going to be for Reforged. At least not from a visual perspective.
 
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