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Blood Variation 1 (High and Low Quality Textures)

Blood Model Effect
This is Variation 1

Contains
2 Model
2 Texture (HQ Quality, Low Quality)

Download Low Quality Model

:fp:Model Low Quality
:fp:Textures Low Quality


Credits
Model: Felipe Gormadoc
Textures: Felipe Gormadoc
Special Thanks for Misha by help-me with same tips and create link of Low Quality Model.

PLEASE GIVE CREDITS FOR USE AND POST IN OTHERS SITES, Thanks.

Keywords:
Blood,Effects,Effect,Model,Zombie,Undead,Warfare,Body,Ground,War,Horror,Terror,Felipe,Gormadoc
Contents

Blood Variation 1 (High and Low Quality Textures) (Model)

Reviews
Misha 10th May 2013 Moderator's Review: it looks more like paint than blood, make it darker, also material should be set to blend to see the runny and smeared bits. last bit is that is the model must have at least an empty 'stand' animation...

88b8c096c14d2181b2e61de7191420f7_67524.png
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Misha
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10th May 2013
Moderator's Review: it looks more like paint than blood, make it darker, also material should be set to blend to see the runny and smeared bits. last bit is that is the model must have at least an empty 'stand' animation, so it doesn't bug up in the game

oh and.. i'm not sure why you put two threads when you can easily attach the low quality blp in the thread post or pastebin.. so tweak that
you can remove 'unshaded' and 'unfogged' from the model, otherwise it won't react to ingame 'lighting' and just stick out too much
as for the LQ version, the only thing you need to do is to post the texture, people can rename it themselves. no need for additional model


could be useful, i guess, but you should be trying to create a next model with ingame textures, for a lower filesize. try an attachment and see if it suits you :)
 
Hello guys, Thanks for comments, I'm very glad you guys liked :ogre_haosis:

soon I'll be posting the rest of the models

I made some adjustments, leaving the darker and realistic model.

Ill just change the tint of the model to make it darker
Anyway , its nice :thumbs_up:

One tip, you can leaving the model more darker, using R,B,G of Object Editor :thumbs_up:
 

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