blood missile colorize

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look man i didn't only colorise the textures
i also edit the particle's segments at node manager in model editor
but still is half red...
could you tell me a name from someone who can give me a tip or two on the topic? cause i dont think someone is going to do that for me in the request section.. they rare answer for simple colorizes
 
In the node manager, you can see that it uses the red blood effects you talk about.
To make the whole model orange, you should color those effects
You mean the particles that don't have segments hmm..
those have the effects: humanbloodlarge0,humanbloodlarge1,humanbloodlarge2,humanbloodlarge3, so i guess those models should be in the mpq browser
but it seems i have to put the original path :S i ll check it out..ty
 
Ok, In the particles textures, I changed all the filters modes from blend to aditive.

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