- Joined
- Nov 5, 2008
- Messages
- 536
Hi!
I have some thoughts about ranged units:
1) I want the archers on my map to be able to shoot over units but NOT over trees or doodads. So archers needs a plain field in order to work well.
2) I also want the Glavie Thrower's attack to work like a bowling ball. The Glavie aims and shoots at an enemy unit but the missile strikes the first thing that comes in it's way.
Any ideas how to make this?
I have some thoughts about ranged units:
1) I want the archers on my map to be able to shoot over units but NOT over trees or doodads. So archers needs a plain field in order to work well.
2) I also want the Glavie Thrower's attack to work like a bowling ball. The Glavie aims and shoots at an enemy unit but the missile strikes the first thing that comes in it's way.
Any ideas how to make this?