- Joined
- Feb 5, 2008
- Messages
- 228
Blizzard, I do not understand your team color system.
I'm currently working on a custom campaign that features the Knights of the Ebon Blade from WoW, and to set them apart from the main body of the Scourge in the mission I'm working on I've made their team color black. Please note that I'm not trying to import custom team colors or anything; I know why that doesn't work (which is a shame). All I've done is change the player color to black via triggers. The problem is that, while it works in-game, the score screen displays them as red, which makes no sense to me. The player's original color is pink. The units show as black in-game. Why does it default to red on the score screen? I've noticed that people have had similar problems with team color on destructibles - it always defaults to red. Is this just some fundamental issue with how Blizzard built in the black team color? Or is this fixable somehow? The only "fix" I've been able to come up with is setting their actual team color to gray or something and changing each individual unit's color to black as it is built, but that seems like a needlessly complex and imperfect solution for such a simple problem, and in the end the player still wouldn't be the color I want them to be.
I've attached a few screenshots just to show I'm not crazy (if you look in the middle of that chaos in the second screenshot, you'll see that the Undead you see are black, as are their markings on the minimap). This is the only player color-related trigger I've fired in the entire map.
If anyone knows how to fix this problem, please let me know. If nothing else, though, I'm just curious if anyone knows why this particular issue is occurring.
I'm currently working on a custom campaign that features the Knights of the Ebon Blade from WoW, and to set them apart from the main body of the Scourge in the mission I'm working on I've made their team color black. Please note that I'm not trying to import custom team colors or anything; I know why that doesn't work (which is a shame). All I've done is change the player color to black via triggers. The problem is that, while it works in-game, the score screen displays them as red, which makes no sense to me. The player's original color is pink. The units show as black in-game. Why does it default to red on the score screen? I've noticed that people have had similar problems with team color on destructibles - it always defaults to red. Is this just some fundamental issue with how Blizzard built in the black team color? Or is this fixable somehow? The only "fix" I've been able to come up with is setting their actual team color to gray or something and changing each individual unit's color to black as it is built, but that seems like a needlessly complex and imperfect solution for such a simple problem, and in the end the player still wouldn't be the color I want them to be.
I've attached a few screenshots just to show I'm not crazy (if you look in the middle of that chaos in the second screenshot, you'll see that the Undead you see are black, as are their markings on the minimap). This is the only player color-related trigger I've fired in the entire map.
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Player - Change color of Player 8 (Pink) to Black, Changing color of existing units
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If anyone knows how to fix this problem, please let me know. If nothing else, though, I'm just curious if anyone knows why this particular issue is occurring.