(7 ratings)
The amount of gold on these is a little overwhelming. Atleast on the Guard Tower version. I like it, though.
Oh wow, this looks pretty nice.![]()
Wow these are cool! Great job, God Bless!
ah, it was very interesting watching you tinker with the darn wrap, finding out it was literally all over the place in some parts of these towers :b
but you did it very good, from what i can see.
By Elune. As if human towers weren't tough enough already with Improved Masonry, now they're covering them in armor plating!
First impression? These are outstanding. What jumped into my mind immediately was these being used for a High Elf faction, since they already wear all that gold armor with a phoenix/eagle motif. Towers like this work PERFECTLY with that, and are a damn welcome break from the usual stone look for High Elf guard towers in vanilla. I love the rifling on the cannon barrels; it almost looks as though the barrel is an aperture of modular construction, which could open up to admit larger guns. And the guard towers even have custom arrows? And those are gold, too? This is pretty damn crisp, man!
4.5/5 -- These are good, but like Direfury was mentioning above, the gold plating on the guard tower is a bit distracting. Definitely not a deal-breaker in my book, though.
4As for the Arcane Tower... hmm. I dunno, the particle on top looks OK to me as it is. It's soft yet powerful without being distracting. I guess it would depend on what you wanted this tower to shoot? I... Oh, wait a second, why not try and use Blood Mage's 'sphere' ability to get little ioun stones or something floating around the tower? Make it shoot those at enemies! The magic orb on the top is the focus for that.
Setokaiva, bloodmage's sphere ability does that by using the sprite attachment points, which are rigged to bloodmage's skeleton (model-wise) so it would be a lill bit tedious to transfer those onto a tower.. then you'd have to deal with the rest of the bloodmage model, in your model4As for the Arcane Tower... hmm. I dunno, the particle on top looks OK to me as it is. It's soft yet powerful without being distracting. I guess it would depend on what you wanted this tower to shoot? I... Oh, wait a second, why not try and use Blood Mage's 'sphere' ability to get little ioun stones or something floating around the tower? Make it shoot those at enemies! The magic orb on the top is the focus for that.
Oh, I see that Hive's 'chief' critic has made a model. So, what can I say? It's just default Alliance Tower model with Infernal Engine's texture. Texture mapping is quite horrible.
It's something like 2.5/5.
Why is this listed as a model when it should be a skin?
Oh, I see that Hive's 'chief' critic has made a model. So, what can I say? It's just default Alliance Tower model with Infernal Engine's texture. Texture mapping is quite horrible.
It's something like 2.5/5.
It would be more logical if all had the same body as scout tower, the watch tower sported something moderner than arrows and if they still did not have those flags on top.
I kinda disagree.. but he still needs to wrap some bits, so they connect well..
You could try different combinations with that Watch Tower, but the rest looks pretty good. Cannon tower is my favorite.
I find this very useful, although the guard tower has some streching on the ends of the tower, but it is not a big deal. Looks decent.
Idk, had to state cause the other 3 dont look that great to me.Why should they have the same body?
Yes.Do you mean like guns?
well, alternatively you can say its with the help of magic, etc.but not impossible to be built with medieval technology
Idk, had to state cause the other 3 dont look that great to me.
Yes.
well, alternatively you can say its with the help of magic, etc.
well.. i can't say much than to start chopping up the model with mdlvis' 'detach as new geoset' button, until you get everything to fit right.. from there it probably should be relatively easy to re-merge and re-rig in mdlvis. but that too will require some serious fiddling and getting to know the tool, from you :b
Oh and.. Imagine what would be if i asked you to edit with that archaic 'vertex modifier' ?(unless you actually used it in earlier days like me)