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Black square with MAT

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Hello, I have a problem when I use the MAT. For example I want to make an elevated terrain but I want at the same time to show the terrain from below, I dont know if you understand me, like those "flying castles or terrains" that people make with the MAT, but when I try to do it it shows like this:

Example1.JPG

As you can see there is this big black square and it looks horrible, so my question its if there is a way of removing that one and put in some skin like the sky or something?

:goblin_jawdrop:
 
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That thread unfortunately doesn't solve it. Sky boxes don't have the bottom.

You need to make your own sky box, or see if you can export and edit the skybox to also include the texture on the bottom piece.


Do you know if theres a way of making something like a first floor with tiles and doodads that would make like if there are another floor under the one that im working with?
 
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you can do what you said, but in inverse way, you can make the floor under the flying thing, and make the flying thing out of doodads and destructables, even units, but not terrain.
Plus, editting sky boxes to have bottom? i don´t think thas easy.
But the sky WILL apear if you yust simply rotate the camara.
 
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you can do what you said, but in inverse way, you can make the floor under the flying thing, and make the flying thing out of doodads and destructables, even units, but not terrain.
Plus, editting sky boxes to have bottom? i don´t think thas easy.
But the sky WILL apear if you yust simply rotate the camara.

Sorry but I didnt understand the rotate the camara thing, I tried to rotate the sky model in model editor so it would be with a bottom but when I imported it to the WE it doesnt show anithing, all the sky gets black
 
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normal WE camara is from above, you can use the mause wheel to rotate it and be from the side.
also, are you sure you triggered the sky?

Yeah, I triggered the sky and It worked, but I dont know why it still looks fucked up, I mean when the unit moves the sky moves to and looks horrible. And the camera thing, it supossed to be a playable map, not those landscapes that people make, so it would look bad if the camera was from below or on the side of the unit.
I also tried to puto doodads under the terrain so at least create an underground full of doodads, but they look very dark and you can barely see them.
 
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