- Joined
- May 1, 2008
- Messages
- 1,605
Moin moin =)
Yes I have a little free time now and I don't know why I this get into my mind but here it is: Actually I want ask WHY BJ's are so bad. And this isn't just simple, because there are more things I don't understand.
What is the difference between a BJ and a non BJ. Like in this example:
I mean, what's so bad, if I pick first the ability and then the unit as first the unit and then the ability?
Second part I notice and I'm still wondering is about this:
As you see you don't write anything into the (), but still there's a BJ and the same thing without the BJ. How this work there and why there's a BJ and non BJ?
Another thing I notice for some minutes and I don't understand this too, was the GUI Action "Game Cache - Save Game Cache". Anyway I'm confused, that I have this action and others not, but when I convert this with the normal World Editor I get: call SaveGameCacheBJ. When I convert this with the NewGen Editor I get: call SaveGameCache.
Wondering about that, because NewGen doesn't convert BJ's to non BJ's automatically and why there are a difference now between both editors?
Another thing is about "Not bad BJ's". For example "Event BJ's" like:
Why these BJ's are now ok and you can leave them as they are.
Now you see, with what I spend my free time @work and I hope I get clear answers about this, that even I can understand this whole thing. =)
One more thing I notice, that some BJ's aren't red marked if I use them with NewGen like:
Again, BJ doesn't seem to be bad here and why those Bj's aren't marked with red?
Btw: Is BJ = BlizzardJass or what?^^
Greetings
~ The Bomb King > Dr. Boom
Yes I have a little free time now and I don't know why I this get into my mind but here it is: Actually I want ask WHY BJ's are so bad. And this isn't just simple, because there are more things I don't understand.
What is the difference between a BJ and a non BJ. Like in this example:
JASS:
call SetUnitAbilityLevelSwapped('ANab', GetTriggerUnit(), 1)
call SetUnitAbilityLevel(GetTriggerUnit(), 'ANab', 1)
Second part I notice and I'm still wondering is about this:
JASS:
if GetUnitTypeId(GetKillingUnitBJ()) == 'hfoo' then
if GetUnitTypeId(GetKillingUnit()) == 'hf00' then
Another thing I notice for some minutes and I don't understand this too, was the GUI Action "Game Cache - Save Game Cache". Anyway I'm confused, that I have this action and others not, but when I convert this with the normal World Editor I get: call SaveGameCacheBJ. When I convert this with the NewGen Editor I get: call SaveGameCache.
Wondering about that, because NewGen doesn't convert BJ's to non BJ's automatically and why there are a difference now between both editors?
Another thing is about "Not bad BJ's". For example "Event BJ's" like:
JASS:
call TriggerRegisterAnyUnitEventBJ( gg_trg_1, EVENT_PLAYER_UNIT_DEATH )
Now you see, with what I spend my free time @work and I hope I get clear answers about this, that even I can understand this whole thing. =)
One more thing I notice, that some BJ's aren't red marked if I use them with NewGen like:
JASS:
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 10
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
Btw: Is BJ = BlizzardJass or what?^^
Greetings
~ The Bomb King > Dr. Boom