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[Campaign] Beta testing of my new map :)

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I think the beta release of the map is ready :) Some small stuff needs to be done, wanna try it?

Its a singleplayer campaign featuring an gladiator which will meet other heroes and fight its way to freedom, the main character (Gladiator) dont know about his past and is a captive of a band of humans. This is an tutorial/introdution of Gladiator and his reason to begin his journey-stuff-thingy-like... Theres a lot of cinematic in this one which wont be in the other chapters... :)

Please report when you see any bugs... CAUSE I KNOW there is fucking bugs which i cant find :/

Credits to TheProdigy for helping with the map and being a great support.

Enjoy :)
 

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Your map has a lot of leaks. I recommend looking at the Things that Leak tutorial in the triggers and scripts forum.
Anything that has center of / position of / offset leaks.

Anything you use twice or more should be stored into a temp variable and the variable should be used.
You should store (All Players) into a global player group and never delete it

In your cinematic mighty is spelled mighty.

The beginning cinematic and events aren't bad. The game stops after I throw the axe at the dummy though so I wasn't able to play the game more.

It has potential. You should learn to code a little more efficiently and leak free. Along with the tutorial above check out my tutorial Things a GUI’er should know.

The terrain doesn't look bad but i wasn't able to see enough to give a good review on it.

At this point I give this a 1/5

I hope to see it improved.
 
Level 4
Joined
Jul 24, 2011
Messages
37
Your map has a lot of leaks. I recommend looking at the Things that Leak tutorial in the triggers and scripts forum.
Anything that has center of / position of / offset leaks.

Anything you use twice or more should be stored into a temp variable and the variable should be used.
You should store (All Players) into a global player group and never delete it

In your cinematic mighty is spelled mighty.

The beginning cinematic and events aren't bad. The game stops after I throw the axe at the dummy though so I wasn't able to play the game more.

It has potential. You should learn to code a little more efficiently and leak free. Along with the tutorial above check out my tutorial Things a GUI’er should know.

The terrain doesn't look bad but i wasn't able to see enough to give a good review on it.

At this point I give this a 1/5

I hope to see it improved.

Lol, thanks a lot for the feedback... I really hate myself, i used an whole day testing bugs, and there werent any... Now i see, theres a lot... Can it have effect if i somehow reopened that it gave some kind of other responses to stuff and triggers?

I will still try to fix this, and im grateful you would even try my map in the first place ;)
 
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