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[vJASS] Best Way to Get Armour?

Discussion in 'Triggers & Scripts' started by Mr_Bean, Apr 16, 2012.

  1. Mr_Bean

    Mr_Bean
    Joined:
    Feb 11, 2011
    Messages:
    1,825
  2. Arhowk

    Arhowk
    Joined:
    Aug 8, 2007
    Messages:
    2,747
    first, theres no snippet in that post as far as i can tell.

    anyway, idk, this might work
    Code (vJASS):
    function GetUnitArmor takes unit u returns real
    local real hp = GetUnitState(u, UNIT_STATE_LIFE)
    local real damage
    call UnitDamageTarget( u, u, 10.0, true, false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_NORMAL, null)
    set damage = hp - GetUnitState(u, UNIT_STATE_LIFE)
    call SetUnitState(u, UNIT_STATE_LIFE, hp)
    if damage > 10.0 then
    set damage = 20.0 - damage
    return (damage-10.0)/(damage*0.06)
    endif
    return (10.0-damage)/(damage*0.06)
    endfunction


    just remmeber the constants are correct
     
  3. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,183
    You can study this script (or use it) to get accurate armor detection:
    http://www.wc3c.net/showthread.php?t=105849

    Make sure that your armor reduction multiplier constant isn't changed. (in game constants or whatever)
     
  4. Mr_Bean

    Mr_Bean
    Joined:
    Feb 11, 2011
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    1,825
    Thanks guys! I will try them when I get back home.

    @Arhowk: I was referring to post #3 in that topic that I linked.
     
  5. Arhowk

    Arhowk
    Joined:
    Aug 8, 2007
    Messages:
    2,747
    Go to 11
     
  6. Magtheridon96

    Magtheridon96
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    Dec 12, 2008
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    6,019