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i have an ability made from hardened skin, it has 50% chance to reduce dmg.now, if that 50% chance triggers then i need it to be recognized as an event.
You dont have to base it on hardened skinn, because I dont know if the trigger can know when the hardened skin is stunning/damaging the enemy. But you can if u want.
Event
A unit is attacked
Condition
Attacked unit has buff equal to hardened skinn
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 50
Then - Actions
Unit - Create 1 Dummy (Dummy) for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Attacking unit)
Else - Actions
Do nothing
That shoud make it 50% chance on every attack to slow the attacker (with shadow strike).
And I hope you know how to make a custom shadow strike
And it is easy to change the % chance just put like 40 instead of 50 to get 40%.
You dont have to base it on hardened skinn, because I dont know if the trigger can know when the hardened skin is stunning/damaging the enemy. But you can if u want.
Event
A unit is attacked
Condition
Attacked unit has buff equal to hardened skinn
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 50
Then - Actions
Unit - Create 1 Dummy (Dummy) for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Attacking unit)
Else - Actions
Do nothing
That shoud make it 50% chance on every attack to slow the attacker (with shadow strike).
And I hope you know how to make a custom shadow strike
And it is easy to change the % chance just put like 40 instead of 50 to get 40%.
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