I've found plenty of stair models in the models section, but none that work perfectly on their own as a staircase.
I tried using walkable destructibles, but they don't overlap perfectly even after removing pathing textures. Doodads overlap much better, but they aren't perfectly walkable (units go through them, not on top of them).
I'm assuming the best approach is to place a framework of doodads on top of a framework of invisible destructibles so that the staircase looks and functions correctly.
Any better approaches?
I tried using walkable destructibles, but they don't overlap perfectly even after removing pathing textures. Doodads overlap much better, but they aren't perfectly walkable (units go through them, not on top of them).
I'm assuming the best approach is to place a framework of doodads on top of a framework of invisible destructibles so that the staircase looks and functions correctly.
Any better approaches?