• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Berserker splash

Status
Not open for further replies.
Level 3
Joined
Aug 22, 2011
Messages
41
Actually that is true for any two-handed weapon. I.e. Crusader and squire do no splash when using two-handed weapons either. I hope this is going to be fixed soon :)
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
I think it depends where the enemies are positioned. I've managed to line up enemies so that I've been hitting 2 at a time. Really the cleave aoe is fucking tiny and pointless, something needs to be done about how zerkers function.
 
Level 3
Joined
Aug 22, 2011
Messages
41
I think it depends where the enemies are positioned. I've managed to line up enemies so that I've been hitting 2 at a time. Really the cleave aoe is fucking tiny and pointless, something needs to be done about how zerkers function.
I have tried it a couple of times and didn't cleave any1, looks like I have just been unlucky. But if you don't hit two enemies, which are attacking you from the front and stay as close to each other a it is possible, then something is wrong :p
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Zwieb in all seriousness the radius is extremely small and you really don't even need to hit an extra unit. At least up it to two units, a unit to each side of the zerker for a rounded cleave. Having a person arc an axe through the unit in front and to the left of him seems a bit stupid.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
A bit of radius and an arc that hits a unit on either side of the axe would be nice. Two extra units make a bit of sense.
 
Status
Not open for further replies.
Top