- Joined
- Jul 10, 2018
- Messages
- 383
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Beam of light
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Beam of Light
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Actions
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Set LightCaster = (Triggering unit)
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Unit - Create 1 Beamy for Neutral Passive at ((Position of LightCaster) offset by 150.00 towards 0.00 degrees) facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 512.00 of ((Position of LightCaster) offset by 800.00 towards (Angle from (Position of LightCaster) to (Position of (Target unit of ability being cast))) degrees) matching (((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Cause LightCaster to damage (Picked unit), dealing 345345.00 damage of attack type Spells and damage type Normal
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and the damage is not applied.