🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
First my proper unit model) I didnt think that would make this model. But i did it. Sorry again for my late work( This is Batty, a little abomination, which reminds bat and ghoul. It belongs to Tichondrius and is famous for its cruelty. This creature becomes uncontrollable when it sees the enemy. It makes terrible sounds and the eyes of this creature are filles with blood. You can use any type of missles for this unit.
It was a much underrated entry on the contest. Looks rather nice, really. The way it animates in birth and death make it exactly what we'd expect of a familiar. A creature that is summoned in and sent out easily :p
A few technical faults though:
It...
What the fuck?
It looked like it has a body shape of a gut damn sheep and a wing of a bat and a head of gargoyle and hand of a harpy and i don't even wanna know why he is wearing pandant.
What the fuck?
It looked like it has a body shape of a gut damn sheep and a wing of a bat and a head of gargoyle and hand of a harpy and i don't even wanna know why he is wearing pandant.
Yeah, its very unusual creature XD Like a manticore. About pandant...i added this to make model more solid. Without it model looks more simple. Also this model has spell animation. Pandant can be a source of magic.
Yeah, its very unusual creature XD Like a manticore. About pandant...i added this to make model more solid. Without it model looks more simple. Also this model has spell animation. Pandant can be a source of magic.
This is totally weird & not all that useful in my opinion, but I really love what you've done with the color-pulsating eyes; reminds me of a cuttlefish. : )
It was a much underrated entry on the contest. Looks rather nice, really. The way it animates in birth and death make it exactly what we'd expect of a familiar. A creature that is summoned in and sent out easily
A few technical faults though:
It lacks many attachment points. Check in-game, if you're able to buff it. It lacks overhead, chest, hand left, hand right, etc.
Selectability is a bit poor. Maybe give it a big enough collision shape and/or recalculate extents.
Also, you could improve attack's motion. It doesn't look very aggressive at the moment.
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