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Battle Stations spell

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Sep 22, 2007
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im trying to make spell which automatically loads units to nearby ship. it need to load many type of unit with Battle Station spell/ablity(one which orc burrows have).
anyway i cant seem to be able to choose multiple units to load.
is there way to get more units chosen at line:
Data - Allowed Unit Type (Btl1)


if not, is there way to make this with triggers? full trigger please, im totaly lost with making triggers.:cry:
 
It should be possible in GUI, but the loading unit should also have the "Load" ability:
  • Automatic Load
    • Events
      • Unit - A unit begins the effect of an ability
    • Conditions
      • (Ability being cast) equal to Load Nearest
    • Actions
      • Unit Group - Pick every unit in (Units within 300.00 range of (Triggering Unit) matching ((Owner of (Matching Unit)) is an ally of (Owner of (Triggering Unit))) and do...
        • Loop - Actions
          • Unit - Order (Matching Unit) to (be loaded by (Triggering Unit))
NOTE: Load Nearest is a dummy ability that is instantly casted (not targeting a unit or an area).
 
It should be possible in GUI, but the loading unit should also have the "Load" ability:
  • Automatic Load
    • Events
      • Unit - A unit begins the effect of an ability
    • Conditions
      • (Ability being cast) equal to Load Nearest
    • Actions
      • Unit Group - Pick every unit in (Units within 300.00 range of (Triggering Unit) matching ((Owner of (Matching Unit)) is an ally of (Owner of (Triggering Unit))) and do...
        • Loop - Actions
          • Unit - Order (Matching Unit) to (be loaded by (Triggering Unit))
NOTE: Load Nearest is a dummy ability that is instantly casted (not targeting a unit or an area).
it makes ship dissapear. thanks anyway, reputation given.
 
Ok to summarize it:

You want an altered version of Battle Stations that'll let (for example) Peons and Grunts in the ship.

The units have to classed as -I think- Locusts to enable them to go in the ships.

Maps like Life of a Marine have this ability that enables every type of marine enter and shoot from the bunkers. Unfortunatly I can't find an unprotected (and legal) version of it, so you have to figure out by your own how to get the unprotected map.
 
Based on which spell are you using it then?

It might sound stupid, but maybe the ship is trying to load itself?
yes i was thinking that too. i couldnt find solution how to make it not pick trigged unit itself
 
still doesnt work. my trigger is:

autoload
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Quick Load
Actions
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Triggering unit)) matching ((Matching unit) Not equal to (Transporting unit))) and do (Actions)
Loop - Actions
Unit - Order (Matching unit) to Load (Triggering unit)


it still makes ship disappear when ability is cast. im so bad at triggering :(
 
Fix

Errorz Gonna Fix this... GUI style
  • AUTOLOAD
    • Events
      • Time - every (YOUR SECOND OF GAME HERE!(Recommend 0.02 - 0.50) seconds of game time
    • Actions
      • Unit Group - Pick every unit in (Units within *YOUR RANGE HERE* of (Position of units of type (Human Transport Ship) and do (Unit - Order Units of type (Human Transport Ship) to Load (Picked units))
+REP cuz that was hard ok?
 
Errorz Gonna Fix this... GUI style
  • AUTOLOAD
    • Events
      • Time - every (YOUR SECOND OF GAME HERE!(Recommend 0.02 - 0.50) seconds of game time
    • Actions
      • Unit Group - Pick every unit in (Units within *YOUR RANGE HERE* of (Position of units of type (Human Transport Ship) and do (Unit - Order Units of type (Human Transport Ship) to Load (Picked units))
+REP cuz that was hard ok?

He made it like a spell, not making it load evry unit evry time
 
man LOAD is a ABILITY (Ability=all the time like:Auras...)
So this isn' t a spell (Spell=Only when there is something hapening ....like:only then when You select your DESTENATION((Event)) it WILL TELEPORT((Action))
!!!This is a ABILITY!!! :D
 
Obvious you can't read errorz, he litarly said : "He made it like a spell".

Made it LIKE a spell, and thus it is based on such casting system.
Abilities and spells are the same thing, they need to be casted and triggers detect each of them in the same way.

Sadame, how far are you with this ?
 
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