Moderator
M
Moderator
03:24, 21st Jul 2009
ap0calypse: Rejected
The map does not meet the hive's standards by far.
ap0calypse: Rejected
The map does not meet the hive's standards by far.
(4 ratings)
There are many maps posted for fun, but they are finished...and yea i just posted the map for fun
-rep for that... please respect other users, even if they aren't experienced (and I'm not saying he isn't), everyone deserves a chance.and btw what maps have youve done thats so great, id like 2 c, so far ive only seen ur shitty ass spell and ur so called project that never gets done, so untill u make one thats better than me stfu and go fuck yourself
Good for you, work on it for another month and you the quality is high enough to upload at the hiveyea well i did it in 5 mins
Suprprise, surprise.... he is an official map reviewer (social group: map reviewers) and believe me: he is absolutely right about everything he has said.Unlike you i do something other then going around pretending to be a expert on reviews when you havent doen shit yourself
If its a fun map it should be allowed. This is prob why epicwar is more popular than hive -.-
If its a fun map it should be allowed. This is prob why epicwar is more popular than hive -.-
i know it sucks
and btw it requires full house for game experience, playing it on single might seem bad but if u would play it with fh ud see its alot diffrent
the units stats are not changed cuz they are suposed to be real orcs of how wc3 made them. I just hosted this and no1 bitched like u 2. in fact they liked it. and im not experiacing memory leak, maybe ur not sending ur units to fight?
Description
We will start out with the description on the hive.
The entire first paragraph is about you finding this map in your folder, so you can remove that.
In the second paragraph, you describe the tactics that you need to use to play this map, instead of the gameplay.
You also describe the victory/defeat condition (when a player wins/loses), but that is where it ends, there is no further description.
The lay-out of the description is also very bad, I do not want to play a game that is described like this, it looks very unprofessional.
(And I have heard from a lot of other - experienced - users the same comment: maps with a poor description aren't appealing enough to be played, this is not a subjective note).
There is no in-game description, so that part deserves a 0/10.
Without description in-game, a map will not be allowed on the hive (first reason to reject the map).
Objects
This is the longest part of the review, since I've added some screeny's...
Units/spells
Almost all units are standard, there is hardly any customization.
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These are the unit stats of your map, you can check it in the object editor: it's exactly the same.
Not only these units are standard, about 90% of your units/buildings are.
With customization, I mean:
- Edited damage
- Edited HP
- Edited Name
- (not required
edited model/icon
- Edited armor
- (not required for units without abilities
edited spells
None of these conditions are met for most of your units.
Here are the spells for your heroes, for example:
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Yet again, these aren't all heroes, but it's basically always the same: no spell has been changed.
You can also check this in the World Editor to check if I'm right or not.
Also the description/spell abilities haven't been changed, making it perfectly standard.
This goes for all other spells as well.
Items
There were no items.
Overall
Obviously this isn't good...
There are no items, most units are standard, all spells are standard.
Terrain
The terrain is extremely bad.
It is way too plain, you've used almost no doodads or tileset change.
When you did change the tileset, it was too sudden, there is no transition between 2 tilesets.
A perfect example of that is in this screeny:
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The city is very unrealistic.
Though the horde hasn't invaded the city yet, there are already some houses on fire, the structure of the city is randomed (this is not how a city looks like), there are no paths, no doodads (like lights or walls), you have used blizzard cliffs to seperate the city from the horde's terrain.
An example of the bad city is in this screeny:
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The houses on the left are clearly randomly positioned: they do not follow any logical city structure.
The burning house is over the top (as said before): the horde did not invade the city yet and the houde is burning.
The rest of the terrain is basically a copy of these screeny's: bad transitions, almost no doodads and unlogical structures.
Gameplay
The gameplay is very bad: you have massed some units and made them fight eachother... that's it.
Here is a screeny of the massed units:
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So now it's up to the players to fend off those massed units, or be overrun by them.
This isn't really called a "gameplay", actually - this is called "randomly hitting/massing buttons".
I have explained why it isn't good.The game play is good. so why redject it? if people likes it, it shouldnt be redjected
I'm not saying there isn't a strategy, it's just very hard to apply it because of the massive amount of massed units.There is a strategy, u gotta try hold them at the walls using heroes are very important. Some of the houses are on fire cause the catapults have fired earlier into the city. Its the world of wc3 so the terrain changes all the sudden (magic). The houses can also be explained by the humans way of building. The more random the more awesome. The units spells are same because i mean cmon ive based them on the real heroes so they should have the standard spells and stats.