THE BATTLE FOR MULGORE
For millennia, the Tauren have battled the Centaurs, as bitter enemies. Only recently, with the help of the newly arrived Orcish Horde, have the Kalimdor Tauren finally repelled the Centaur back to Desolace... but how long until the Khans strike again?
For millennia, the Tauren have battled the Centaurs, as bitter enemies. Only recently, with the help of the newly arrived Orcish Horde, have the Kalimdor Tauren finally repelled the Centaur back to Desolace... but how long until the Khans strike again?
In this campaign, you'll take control of the Cairne Bloodhoof and his Bloodhoof Tauren (and their allies), in order to finally secure your survival in the grassy fields of Mulgore.
This campaign has been made for the non-reforged version of Warcrat III 1.29.2.9231. I cannot guarantee it will work in a more recent version.
Features:
- A whole new techtree, with new abilites, as well as three new heroes.
- Master the Tauren: They cannot build farms, relying on Kodo Caravans, their builder, for food.
- A consistent strategy: The Tauren excell at frontline combat, with several abilities to control the battlefield and preventing magic damage; in order to protect their powerful but fragile casters.
- Two new enemy factions: Centaurs and Harpies, whose base units have been heavily altered to make them a serious threat.
0.2.0:
CHANGELOG:
- Added 3 more chapters
- Changed some textures on chapter 3
- White Hounds no longer cost food
- Increased the cooldown of the runemaster’s abilities
- Gave allied and (some) enemy heroes items from chapter 6 onwards
BUGFIXES:
- Fixed spelling mistakes
- Fixed wrongful mapping of several abilites
- Found and removed the model causing the graphical bugs (deathcaller)
- Custom spells should now properly show the adequate custom graphic, but sometimes it may overlay.
- Fixed Malfurion placing himself wherever he wished in the squad. Go back to the rear!
- Cairne no longer avoids the camera in chapter 4.
- The allied base in chapter 6 has been moved back, making the player a likelier target. Rebalance still pending.
- Fixed the camera in chapter 6 being all over the place when the cinematic was over.
- The ending of chapter 6 is no longer abrupt
0.1.1:
CHANGELOG:
In order to make the map easier, Kodo Caravans are no longer used up upon building in chapter 4; they may be used indefinitely. However, you will no longer be able to pack buildings.
BUGFIXES:
- Stopped a narrative event from firing due to neutral critters in chapter 4.
- Quickened the animation for the heroes entering Thunder Bluff if the animation is skipped.
- Fixed an issue that could make chapter 4 not end properly if the end cinematic was skipped.
- Fixed Cairne not loading properly on chapter 5.
0.1.0:
CHANGELOG:
- Added 3 more chapters and an interlude
- Corrected a small misname in the credits
- Applied modifications to the base units of the game
- Changed the projectile of the Matriarch
- Added Boots of Speed in the third chapter
- Increased the danger of the wandering Meat Wagons in chapter two: They have plague now
- Added critters to chapter two
- Changed the model, coloring of the Impaler
- Added a hint for an easily-missable quest reward
BUGFIXES:
- FIXED AN ISSUE OF THE THIRD CHAPTER NOT PROPERLY SAVING THE CACHE.
- Fixed an issue in chapter 3 that could make the AI stop attacking if the cinematic was not skipped.
- Fixed an issue in chapter 3 that made the Harpy AI not train garrison units
- Fixed spelling mistakes.
- Fixed somewhat the animations for some units.
- Fixed the Chieftain’s abilities not being properly assigned.
- Fixed multiple caravans losing their cargo if close together after finishing a building. Now only one caravan will become unpacked, but there’s no guarantee it will be the builder.
- Fixed an issue where Bovan would appear as an error image in the score screen.
- Fixed the Camera restoring improperly after early cinematics.
- Fixed duplicate heroes appearing the Scoreboard in Chapter 2
0.0.1: Beta Release
Models:
- Tauren Buildings:
- Main Halls, Barracks, Spirit Lounge, Mill and Craftsman: Tauren Buildings by bakr
- Cache: Tauren Great Hall by IIIНекромантIII
- Outlook: Tauren Watchtower by Filip95
- Altar of the Ancestors: Altar of Some Sort by supertoinkz
- Earthshrine: Roost (Chimaera) and Derivatives by Ujimasa Hojo
- Tauren Units:
- Forager: Tauren Worker by apaka
- Brave: TaurenAxeFighter by NO_exe
- Hunter: Tauren Hunter by apaka
- Ley Walker: Female Tauren Druid by Stefan.K
- Techslayer: Dire Tauren by Bagysta, Zavorakto
- Runemaster: Tauren Brute by Filip95
- Plagueshifter: Spirit Walker and Derivatives by Ujimasa Hojo
- Perith Stormhoof: Hero Whitemane Druid by General Frank
- Bovan Windtotem: Lorekeeper by apaka
- Hamuul Runetotem: Hamuul Runetotem by BaiyuGalan, Stefan.K
- Seedling, Bushling, Sapling: 10 default Tree Tag Treants by Villagerino
- Centaur Buildings:
- Encampment: Forge (Gnoll) by Mephestrial, Ujimasa Hojo
- Sorcerer’s Tent: Tent (Centaur, 2) and Derivatives by Ujimasa Hojo
- Warcamp and Supply Tent: Tent (Centaur, 0 & 1) and Derivatives by Ujimasa Hojo
- Centaur Units:
- Slave: centaur worker by Searinox
- Impaler: CentaurArcher by Callahan
- Deathcaller: Centaur by levigeorge1617
- Chieftain, Khan and Torturer: Centaur and Derivatives by Ujimasa Hojo
- Elementalist: Centaur Flamecaller by Deolrin
- Perfect One: Centaur Guard by tillinghast
- Aratas: Aratas by BaiyuGalan, Stefan.K
- Harpy Buildings:
- Nest: Harpy Domain by Rubellu Sidus
- Roost: Nest (Harpy) and Derivatives by Ujimasa Hojo
- Perch: Tauren Buildings by bakr
- Neutral Units:
- Imperfect: HeroWarden by levigeorge1617
Spells and effects:
-Ley Nexus: Void Rifts by Vinze
-Spirit Beacon: SpiritLinkTotem by xylign
Icons:
- Tauren Buildings:
- Main Halls, Barracks, Spirit Lounge, Mill and Craftsman: Tauren Buildings by bakr
- Outlook and Cache: BNTCentaur Tent and BTNTaurenHall by Null
- Altar of the Ancestors: Altar of Some Sort by Stormode
- Earthshrine: BTNRoost Tauren by Null
- Tauren Units:
- Gatherer and Hamuul Runetotem: Taurens Icons by MangakaDark
- Brave: BTNTaurenMarine by General Frank
- Hunter: BTNSpiritTauren by shamanyouranus
- Ley Walker: BTNReincarnation by viiva
- Techslayer: BTNTaurenShaman by Mr.Goblin
- Runemaster: BTNTaurenBerserk by BlazeKraze
- Plagueshifter: BTNZLDeathTaurenChieftainVer2 by zadelim
- Perith Stormhoof: BTNTaurenRage by NFWar
- Bovan Windtotem: BTNGreatTaurenChieftain by MarcosDAB
- Tauren Tech:
- Melee Upgrades: BTNUpgradeAxe1, BTNUpgradeAxe2 and BTNUpgradeAxe3 by viiva
- Spirit Damage Upgrades: BTNSpiritBoar, BTNSpiritHawk, BTNSpiritBear by BlazeKraze
- Armour Upgrades: BTNShieldUpgrade1, BTNShieldUpgrade2 and BTNShieldUpgrade3 by viiva
- Cloth Upgrades: BTNINV_Fabric_Wool_01, BTNINV_Fabric_Wool_02 and BTNINV_Fabric_Wool_03 by Blizzard Entertainment
- Endurance: BTNWarStomp by -Berz-
- Kodo Taming: War Beast Armor Training by Darkfang
- Ley Walker Training: Festive Amulet by Ceterai
- Abilities:
- Pack/Unpack: BTNCRGreenpCopy by CRAZYRUSSIAN
- Bola: BTNEnergyBall by darkdeathknight
- Track: Aimed Shot by LazZ
- Stinger: Stinger by Darkfang
- Protection of the Earth: BTNNaturesWrath by -Berz-
- Ley Nexus: BTNArcaneBlast by Blizzard Entertainment
- Bounty of Nature: BTNANANatureReviveExplosion by Anachron
- Enhance: Life Burn and Fel Burn by Don Valentino
- Call of the Spirits: BTNGuardianWispSpirits by Moy
- Techslay: BTNMechanism by NFWar
- Rune of Fire: Fire Rune by LazZ
- Rune of Oak, Rune of Wind: Domination/Will Rune (Final) and Domination Rune 2 by YubelHaouJudai
- Holy Bite: Dire Wolf Roar by Edge45
- Wholesome Presence: BTNWolfAura by BlazeKraze
- Purge Wretchedness: PowerOfWater by Praytic
- Cleanse: BTNWaterStorm by NFWar
- Crease the earth: BTNSplitEarth by Palaslayer
- Dissuade: BTNTalking2 by KelThuzad
- Way of the Longrunners: BTNWarpPortal by Panda
- Advice: BTNWarriorsBlessing by NFWar
- Spirit Synod: BTNArcanePortal by Panda
- Sowing Shot: Seed of Monstrosity by Darkfang
- Seed Burst: BTNNaturesBurst by Panda
- Items:
- Orb of Spirits: BTNElementalSpirit by 8512590215848
- Console Texture: Lost Tribe UI by Spellbound
Well, this is my first campaign, ever, as well as the first time of me using the WorldEditor in a serious manner. As such, there are still a few kinks to work out. There shouldn't be any major bugs, but if you find any bugs (wether major or minor), do tell me.
Also, the only playtester is me, as such, balance is an issue. If you have any suggestions, of any kind, please, do comment them as well. They can be about if an ability it either too powerful or too useless, or if a map is too easy or too hard.
The same goes for map design and dialogue. If you feel a map either feels uninteresting/monotone, I accept any suggestions. Also, english is not my first languag; as such, please do tell me if there are any errors or if a conversation is too forced.
Finally, if everything goes smoothly, the next "big" update will include levels one to six. As of right now, only the first three are playable.
And again, any kind of feedback that helps me improve is welcome.
Download here:
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