- Joined
- Apr 5, 2008
- Messages
- 443
I was wondering if there is a way to (through triggers or settings) overide basic warcraft systems like unit path-finding, so if I tell a unit to move from point A to point B it doesn't go around obstacles but simply runs into them decides it's an impossible destination and stops, or the "OMG I can't attack and I got attacked, RUN!" thing.
I have an idea for the path-finding thing that involves units without collision, but I don't think it will work, and if it does then I doubt it will be efficient.
I have an idea for the path-finding thing that involves units without collision, but I don't think it will work, and if it does then I doubt it will be efficient.