• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Basic Question

Status
Not open for further replies.
Level 1
Joined
Jul 9, 2004
Messages
5
*dont hurt me*

Does anyone have a list of all of the differant locations on the average warcraft model? For example i know overhead is one, and lefthand, etc., but is there a full list?

btw this is for a map im making (full casino in warcraft 3 with betting and everything), and im gonna have a dude holding a shotgun guarding the vaults,but i dont know the differant locations to attatch them to.
 
Level 21
Joined
Feb 14, 2004
Messages
3,311
Draco's tut

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)

Attaching a shotgun to a guard should be either on his left or right hand. Use Special Effect trigger to do it.
 
Level 1
Joined
Jul 9, 2004
Messages
5
i know triggers in and out, i just didnt know this, much thanks

also if u know anything about modeling could you make me a VERY VERY simple model for a game card? im making a casino map and i dont have a card model
 
Level 1
Joined
Jul 9, 2004
Messages
5
thanx alot, can u tell me when its gonna be done by? and also can you have it tilted slightly (like 5 degrees) to the left, so when i have games like hearts played where cards stack you can tell them apart
 
Status
Not open for further replies.
Top