• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Basic non working trigger

Status
Not open for further replies.
Level 2
Joined
Aug 4, 2015
Messages
4
Hi, i have this trigger that for some reason doesnt work and was wondering if anyone had a solution.
  • Unit - A unit Sells a unit
  • (Unit-type of (Sold unit)) Equal to Warrior
  • Neutral Building - Remove Warrior from Mercenary Camp 0004 <gen>
Any help would be much appreciated thanks!
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
In order to remove something from a neutral shop via triggers, the thing you want to remove must be added to shop via triggers.
 
Level 2
Joined
Aug 4, 2015
Messages
4
Basic non working trigger pt 2

so the previous trigger is now working, but now I have this other trigger that I cant seem to fix
  • Unit - Mercenary Camp 0004 <gen> Sells a unit
  • Player - Make Warrior Available for training/construction by (Owner of (Sold unit))
I'd be very grateful to anyone that has any insight on the problem
 
Level 9
Joined
Apr 23, 2010
Messages
312
so the previous trigger is now working, but now I have this other trigger that I cant seem to fix
  • Unit - Mercenary Camp 0004 <gen> Sells a unit
  • Player - Make Warrior Available for training/construction by (Owner of (Sold unit))
I'd be very grateful to anyone that has any insight on the problem

You could make it so that unit takes a technology research and when you buy that unit form the mercenary shop, trigger it to research that technology. Rifleman for example, needs a blacksmith before it can be trained.
 
Status
Not open for further replies.
Top