• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Basic Model Adjustment

Status
Not open for further replies.
Level 12
Joined
Feb 23, 2008
Messages
587
SOLVED

Hi I have a game called roller coaster. I am trying to streamline things done quite a bit.

I have a track model, that I have learned if altered correctly I will be able to change the z-angle or Pitch in game with out making alot of custom units in the object editor.

Theres 2 ways to do this and both of them require a dummy model.

You either use a dummy model with animations for each pitch angle and SetUnitAnimationByIndex to set that z facing, or you use dummy which has its main bone named "head" and then rotate it with SetUnitLookAt

I would prefer the 2ed way from the quote. here Is the model I would need adjusted.

SOLVED
 

Attachments

  • track3.zip
    2.5 KB · Views: 33
Last edited:
Status
Not open for further replies.
Top