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Basic Model Adjustment

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Feb 23, 2008
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Hi I have a game called roller coaster. I am trying to streamline things done quite a bit.

I have a track model, that I have learned if altered correctly I will be able to change the z-angle or Pitch in game with out making alot of custom units in the object editor.

Theres 2 ways to do this and both of them require a dummy model.

You either use a dummy model with animations for each pitch angle and SetUnitAnimationByIndex to set that z facing, or you use dummy which has its main bone named "head" and then rotate it with SetUnitLookAt

I would prefer the 2ed way from the quote. here Is the model I would need adjusted.

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