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Base Protection (Request)

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Level 2
Joined
Jul 12, 2008
Messages
6
Alright then a human goes into a base types -claim
The base that he is in now belongs to him.
lets say someone else starts building in the base he has claimed.
type -remove (color) then it destroys everything in the base besides his human which is sent to a region.
If the player decides he does not wish to claim this base anymore(because he can only claim one at a time.) He types -release then is allowed to claim another base.

Let me know if you need any more details
But this is pretty much the gist of what i would like.
Is this possible to be done in all GUI?
and can you show me how to setup Multiple bases(pretty sure if u show me a test map with only one base region i can figure out the rest on my own =P)
 
Level 18
Joined
Oct 18, 2007
Messages
930
  • Melee Initialization
    • Events
      • Player - Player 1 (Red) types a chat message containing -claim as An exact match
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Region 000 <gen> contains (Any unit)) Equal to True
    • Then - Actions
      • Set PlayersArea[(Player number of (Triggering player))] = Region 000 <gen>
    • Else - Actions
  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) types a chat message containing -Remove blue as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in PlayersArea[(Player number of (Triggering player))] owned by Player 2 (Blue)) and do (Actions)
        • Loop - Actions
          • Unit - Murder (Picked unit)
 
Level 2
Joined
Jul 12, 2008
Messages
6
Did you even try to make it ? No ? Go try then.
This is a helping forum for god sake, not a make-me-a-map forum.

Ok you need to just ..hmm how do i put this nicely...Drop Dead?

No one needs your usless opinions and comments

and for your information i have tried so silence moron.
  • Melee Initialization
    • Events
      • Player - Player 1 (Red) types a chat message containing -claim as An exact match
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Region 000 <gen> contains (Any unit)) Equal to True
    • Then - Actions
      • Set PlayersArea[(Player number of (Triggering player))] = Region 000 <gen>
    • Else - Actions
  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) types a chat message containing -Remove blue as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in PlayersArea[(Player number of (Triggering player))] owned by Player 2 (Blue)) and do (Actions)
        • Loop - Actions
          • Unit - Murder (Picked unit)
This would not work and isnt exactly what I requsted

Thanks a lot anyways
 
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